Openfund

CORDIS · RAGE

Realising an Applied Gaming Eco-system

Код
RAGE
Програма
H2020
Процедура
ICT-21-2014
Статус
CLOSED
Период
01.02.2015 – 31.01.2019
Обща стойност (целият консорциум)8 999 942 €
Принос на ЕС (целият консорциум)8 999 942 €
Принос на ЕС за българските участници487 625 €

Официални данни · CORDIS · синхронизирано 17.10.2026 10:16 · официален запис

Участници

ОрганизацииРоляДържаваБезвъзмездна помощ
OPEN UNIVERSITEIT NEDERLANDкоординаторNL1 197 500 €
FTK-FORSCHUNGSINSTITUT FUR TELEKOMMUNIKATION UND KOOPERATION EVучастникDE914 375 €
GRUPO EMPRESARIAL INMARK SAучастникES807 625 €
INESC ID INSTITUTO DE ENGENHARIADE SISTEMAS E COMPUTADORES INVESTIGACAO E DESENVOLVIMENTO EM LISBOAучастникPT711 875 €
UNIVERSITY OF GREATER MANCHESTERучастникUK711 775 €
TECHNISCHE UNIVERSITAET GRAZучастникAT696 125 €
PLAYGEN LIMITEDучастникUK586 530 €
UNIVERSIDAD COMPLUTENSE DE MADRIDучастникES534 020 €
SOFIA UNIVERSITY ST KLIMENT OHRIDSKIучастникBG487 625 €
UNIVERSITEIT UTRECHTучастникNL386 875 €
UNIVERSITATEA POLITEHNICA DIN BUCURESTIучастникRO339 375 €
GAMEWARE EUROPE LIMITEDучастникUK305 625 €
NUROGAMES GMBHучастникDE285 625 €
OKKAM SRLучастникIT233 025 €
BIP MEDIA SARLучастникFR230 625 €
HULL COLLEGE OF FURTHER EDUCATIONучастникUK183 332 €
GROUPE RANDSTAD FRANCEучастникFR168 750 €
STICHTING PRAKTIJKLERENучастникNL159 000 €
Ministerio da JusticaучастникPT60 260 €
INSTITUTO DO EMPREGO E FORMACAO PROFISSIONALучастникPT0 €

Описание

The EU based industry for non-leisure games (applied games) is an emerging business. As such, it´s still fragmented and needs critical mass to compete globally. Nevertheless its growth potential is widely recognised and even suggested to exceed the growth potential of the leisure games market.RAGE will help to seize these opportunities by making available 1) an interoperable set of advanced technology assets tuned to applied gaming 2) proven practices of using asset-based applied games in various real-world contexts, 3) centralised access to a wide range of applied gaming software modules, services and resources, 4) an online social space (the RAGE Ecosystem) that arranges and facilitates collaboration that underlie progress and innovation, 5) workshops and online training opportunities for both developers and educators, 6) assets-based business cases that support the games industry at seizing new business opportunities, and 7) a business model and launch plan for exploiting the RAGE Ecosystem beyond the project´s duration.Intermediary organisations and education providers anticipate a wider exploitation of RAGE results among their end-users, which add up to over 1 million, and through disseminating RAGE in their partner networks. The game companies in RAGE anticipate adding RAGE-based products to their portfolio, in order to improve their competitive advantage by opening a new product line for applied games and developing new revenue streams.Actual deployment of RAGE results will generate direct impact on the competitive positioning of the few thousand of European SMEs in the Applied Games market. Impacts from RAGE will be visible in terms of fulfilling new client needs by quicker and more challenging methods of skills acquisition, enabling new business models based on the usage of the assets repository and the Ecosystem, and in the strengthening collaboration across the entire Applied Games value chain.

Официални данни · CORDIS · синхронизирано 17.10.2026 10:16 · официален запис · Лиценз: © European Union, CC BY 4.0 (Commission reuse policy).